Re: Kind of cure against "smallpox"?

Mark Metson <markm-W7yTmn5oUcJWk0Htik3J/[email protected]>
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>

I am VERY backlogged, had 1200 or so FreeCiv list messages unread in 
mailbox..

On Fri, 2 Aug 2002, Per I. Mathisen wrote:

> Too many different game mechanics confuse the player. How many players
> know about existing "magical" settings like science cost doubling after
> year zero, for example? Such hidden mechanics are bad design.

Ouch, that is horrible. Its been a long time since I last worked on my 
scenarios but in neither one would that make any sense. I'm not sure it 
makes sense at all, is it something to do with an assumption that 
Christ was real and changed the universe or human consciousness?

I can't remember whether there is a way to set the start year in such a 
way as to avoid that, either starting millions of years (or 32767 years or 
whatever) prior to avoid the doubling or setting it after to have the 
doubling apply from the start of the game? Or could the magic maybe even 
be made a toggle so it can simly be disabled?

-MarkM-

-- 
Got a website? Get 10,000+ hits a day FREE...
http://makemoney.knotwork.com/10000hits/
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.