Re: Authorization
Mike Kaufman <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Mar 11, 2003 at 12:21:15AM +0100, Adam Czachorowski wrote: > Hi > > We are about to start first LongTurn Freeciv game. Everything shows > promise, but there is one problem. When player is disconnected everyone > can connect as he and look at his map, disband his units etc. We've > decided that we'll just trust players and don't bother with it, but in > next editions of LongTurn Freeciv (I hope that this isn't last game) > authorization would be very welcome. Why there is no authorization in > Freeciv? Is it hard to implement? If not, could you do this (I'm not so > good in C to do this)? > > And what other players think about authorization? I'm not a 'playa', but I think it's a grand idea. I wrote an authorization patch a while ago (appears to be last July), but there were some problems with it (and I lost a little interest). It requires quite a bit of work to the shady underbelly of Freeciv to make it go. Maybe when I finish the second version of the effects patch (which hopefully will be before the end of next week), I'll revisit it. In the meantime, you might want to hop over to RT and take a look at PR#1767. The patch itself I wouldn't care too much about (unless you want to see the amount of code changes it takes), but I would appreciate feedback on the new commands and nomenclature of what a 'connection' will become. -mike PS: any initial version probably won't include encrypted passwords, but if you're relying on the honor system now, you probably won't sweat that :)