Re: Speeding Up Games
Thomas Strub <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Apr 15, 2003 at 03:30:14PM +0200, Christian Knoke wrote: > On Tue, Apr 15, 2003 at 08:46:33AM -0300, Mark Metson wrote: > > > > On Tue, 15 Apr 2003, Per I. Mathisen wrote: > > > > > On Mon, 14 Apr 2003, Mike Kaufman wrote: > > > > as well as AI surrender (Per: this was discussed wrt ai diplomacy, what was > > > > the result?) > > > > > > I never figured out what a surrendering AI should do. Should it delete all > > > its units and cities, give away all its cities to the most powerful player > > > it is at war with, or ally this player and break all its alliances with > > > other players? Either way its help end the game, but in the last you get > > > 'allied victory'. > > > > I hope with respect to the giving away of cities and the making of > > alliances tyou are not suggesting that it not go through the usual > > formailities of having an embassy in order to accomplish such things, like > > a human player would have to? > > Hhm, a proper surrender function as the first AI diplomacy enhencement? > Rules conforming, popup meeting windows and give away cities to those who > want them. Each player get same number, cities close to each other. Giving away cities spoils the game. Thomas -- Thomas Strub *** eMail [email protected] jb: people are stupid, they don't want to learn.