Re: Cannons attacking ships?
Alan Horkan <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
> > I think you got it backwards ... > > > > Historically land based cannons were almost useless against ships unless > > guarding a narrow waterway like a river. The range is just inadequate. > > > > Historically ships were always used to blockade ports without fear of > > any attack from the land. > > > > A useful technique would be to let cannon use their *attack* factor > > when defending and fortified. When defending, the attacker has come > > within range. > > This would render any attacker useless against a fortified cannon, which > is not right. If the cannon was fortified it would not attack it would be defending. I was thinking of a Cannon on Sentry trying to attack an adjacent sea square. I would never expect to get its attack value when defending, it does not make sense, it is just too inconsistant. I would not mind game advice, I know I build too many coastal cities (whales are very useful) and I know I can move troops inland, but I am just not very good at defending against Ironclads (or other powerful ships). I suppose I should be building Coastal Defences (Ironclads and Muskteers come about the same time making city walls obselete if i remember correctly). I will freely admit that my not being very good at the game would cause me to make incorrect assumptions and as a result make poor suggestions. > > This had better be implemented with an option, and it defaulted to *off*. As Per said, an option defautling to off is unlikely to ever be used. Sincerely Alan Horkan.