Re: Cannons attacking ships?
Gregory Berkolaiko <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <Pine.LNX.4.44.0305012137510.13842-100000@pascal.maths.strath.ac.uk> |
On Thu, 1 May 2003, Britton wrote: > > On Thu, 1 May 2003, Gregory Berkolaiko wrote: > > > On Wed, 30 Apr 2003, Ross Wetmore wrote: > > > > > I think you got it backwards ... > > > > > > Historically land based cannons were almost useless against ships unless > > > guarding a narrow waterway like a river. The range is just inadequate. > > > > > > Historically ships were always used to blockade ports without fear of > > > any attack from the land. > > > > > > A useful technique would be to let cannon use their *attack* factor > > > when defending and fortified. When defending, the attacker has come > > > within range. > > > > This would render any attacker useless against a fortified cannon, which > > is not right. > > It would be different from current game mechanics, but not less realistic. > The practice of beating down enemy cities from ironclads is the weird idea > really. Giving cannons some more defensive fire against ships would make > invasions require more land units. Coastal defenses are prohibitively > expensive for this early on, considering that they have no other use. So make them cheaper. G.