Re: Cannons attacking ships?
Ilkka Lehtoranta <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Thu, 1 May 2003, Ross Wetmore wrote: > These are just ways to tweak the rules that aren't quite as devastating as > allowing fixed cannon free shots at ships standing off over the horizon. This reminds me of Colonization. There you had stockade, fort or fortress. Cities with fort or fortress got a free cannon attack in the begining of each new turn. Game engine took automatically care of this attack choosing by random enemy ship next to city square and performed an attack (no any units in the city were needed). Fort or fortress could attack only once but only enemy ship could lose here. If they missed the ship you no prob, but if they hit the ship was damaged or destroyed. I think similar thing could be added to Freeciv too. In addition attack power of coastal fortress could be tied to current technology. If you have only cannons it can attack only at power of cannons, but if you have technology for howitzer then coastal fortress should have power of howitzer. And attack should be done by server before new turn begins. Greets, Ilkka