Re: Cannons attacking ships?
"Per I. Mathisen" <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 2 May 2003, jianfei chen wrote: > Before the advent of cruise missiles, naval powers were not the vital > integrent in taking over other nations. However, in freeciv, the entire > extent of an attacking land force is usually consisted of a few lowly > regular(not veteran) horsemen. These same relics are then used for many > centuries - despite being completely obsolete and the availability of > gunpowder armed dragons - until the appearance of the alphin troops. > > To solve these 'problems', I would thus rather suggest what is used in CIV > III; that gunboats and siege weapons gain the bombard option instead of > being able to attack. Perhaps a succesful bombardment should take out half of > the remaining hitpoints of the target I agree. It is one of the things on my "to do" list once generalised unit effects are in cvs. Unlike CIV3, though, I think bombardment should reduce hitpoints of all units stacked on the attacked tile, not just the defender. Also, bombardment should only be against ground units - against sea and air units it is just silly. - Per