Re: Cannons attacking ships?
Raimar Falke <rf13-r/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Fri, May 02, 2003 at 03:00:33AM +0300, Ilkka Lehtoranta wrote: > On Thu, 1 May 2003, Ross Wetmore wrote: > > > These are just ways to tweak the rules that aren't quite as devastating as > > allowing fixed cannon free shots at ships standing off over the horizon. > > This reminds me of Colonization. There you had stockade, fort or fortress. > Cities with fort or fortress got a free cannon attack in the begining of > each new turn. Game engine took automatically care of this attack choosing > by random enemy ship next to city square and performed an attack (no any > units in the city were needed). Fort or fortress could attack only once > but only enemy ship could lose here. If they missed the ship you no prob, > but if they hit the ship was damaged or destroyed. I think similar thing > could be added to Freeciv too. While this may not change the ironclad problem completely I think it is realistic and should be implemented. > In addition attack power of coastal fortress could be tied to current > technology. If you have only cannons it can attack only at power of > cannons, but if you have technology for howitzer then coastal fortress > should have power of howitzer. And attack should be done by server before > new turn begins. I agree. Raimar -- email: rf13-r/[email protected] "It is not yet possible to change operating system by writing to /proc/sys/kernel/ostype." sysctl(2) man page