Re: Cannons attacking ships?

Raimar Falke <rf13-r/[email protected]>
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>
On Fri, May 02, 2003 at 03:00:33AM +0300, Ilkka Lehtoranta wrote:
> On Thu, 1 May 2003, Ross Wetmore wrote:
> 
> > These are just ways to tweak the rules that aren't quite as devastating as
> > allowing fixed cannon free shots at ships standing off over the horizon.
> 
> This reminds me of Colonization. There you had stockade, fort or fortress. 
> Cities with fort or fortress got a free cannon attack in the begining of 
> each new turn. Game engine took automatically care of this attack choosing 
> by random enemy ship next to city square and performed an attack (no any 
> units in the city were needed). Fort or fortress could attack only once 
> but only enemy ship could lose here. If they missed the ship you no prob, 
> but if they hit the ship was damaged or destroyed. I think similar thing 
> could be added to Freeciv too.

While this may not change the ironclad problem completely I think it
is realistic and should be implemented.

> In addition attack power of coastal fortress could be tied to current 
> technology. If you have only cannons it can attack only at power of 
> cannons, but if you have technology for howitzer then coastal fortress 
> should have power of howitzer. And attack should be done by server before 
> new turn begins.

I agree.

	Raimar

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