Re: Cannons attacking ships?
Gregory Berkolaiko <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <Pine.LNX.4.44.0305022231410.18673-100000@pascal.maths.strath.ac.uk> |
On Fri, 2 May 2003, Raimar Falke wrote: > On Fri, May 02, 2003 at 03:00:33AM +0300, Ilkka Lehtoranta wrote: > > On Thu, 1 May 2003, Ross Wetmore wrote: > > > > > These are just ways to tweak the rules that aren't quite as devastating as > > > allowing fixed cannon free shots at ships standing off over the horizon. > > > > This reminds me of Colonization. There you had stockade, fort or fortress. > > Cities with fort or fortress got a free cannon attack in the begining of > > each new turn. Game engine took automatically care of this attack choosing > > by random enemy ship next to city square and performed an attack (no any > > units in the city were needed). Fort or fortress could attack only once > > but only enemy ship could lose here. If they missed the ship you no prob, > > but if they hit the ship was damaged or destroyed. I think similar thing > > could be added to Freeciv too. > > While this may not change the ironclad problem completely I think it > is realistic and should be implemented. It a is completely unwarranted complication of game rules. If you want better defense, make Coastal cheaper, more effective and appear earlier in the tech tree. G. > > In addition attack power of coastal fortress could be tied to current > > technology. If you have only cannons it can attack only at power of > > cannons, but if you have technology for howitzer then coastal fortress > > should have power of howitzer. And attack should be done by server before > > new turn begins. > > I agree. Make it Coastal I, Coastal II & Coastal III. G.