Re: Problems with AI
Christian Knoke <chrisk-IBfkmQ/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Sat, Jun 14, 2003 at 08:17:19PM +0200, Raimar Falke wrote: > > I would like ask players what they think are the problems with the > current AI. The perception of these problems may be different amond > players and developers. - It attacks early, but if you reject it, it never comes back. - It attacks halfheartedly, not coordinated at one point. - It rarely builds roads, railroads, or irrigation (too late). - It never attacks transports or weaker ships (at least very rarely) - If you attack the AI, it doesn't strike back, with the one exception, when you put a musketeer/alpine troops on a mountain next to a city, it uses up all its units to attack yours. :-> - It doesn't attempt to get lost cities back. - It seldom uses diplomats for attack. - It updates its units too late. - It builds the wrong wonders. - It builds cities on the poles (hard to defend). - It doesn't fortify its units successfully! - It should prefer to build units in cities with barracks. - It goes back to monarchy some times. Well, this is for hard AI. HTH, Christian -- Christian Knoke * * * http://www.enter.de/~c.knoke/ * * * * * * * * * Ceterum censeo Microsoft esse dividendum.