Re: music for freeciv
John Wheeler <jdwheeler42-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
--- "Jim C. Nasby" <[email protected]> wrote: > On Fri, Aug 01, 2003 at 04:44:48PM +0000, Per I. > Midi is of course the smallest, but the only problem > with midi is it > depends heavily on the quality of your sound card. > If you have a cheap > sound card, the music will probably sound horrible. I use TiMidity++ for software sound synthesis to play MIDI files and am very happy with the results. Moreover, one of the options is to use it to generate wav files, so the quality would not depend on the sound card. (And I did like the cheesy MIDI that came with Civilization, too.) Unless the composer feels like doing things not possible in MIDI, I would definitely recommend going that way, and any conversion to WAV/MP3/etc be done by the freeciv team. (If necessary, I could even do it, but the upload of the results would be glacial -- I'm still on dial-up.) I also definitely recommend only having MIDI files for music (as opposed to sound effects) in the standard distribution, with other formats being an optional download, to conserve bandwidth on the servers. As far as genres go, I'm imagining solo harp for the ancient time period, small instrumental consort for renaissance, orchestral for industrial, rock-and-roll for modern, and electronic for post-modern. __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com