AI diplomacy
John Wheeler <jdwheeler42-/[email protected]>
| Newsgroups | gmane.games.freeciv.general,gmane.games.freeciv.devel |
|---|---|
| Message-ID | <[email protected]> |
Just when I was starting to get the hang of *reliably* beating the AI (on easy, at that), they started ganging up on me! AI diplomacy is definitely working in CVS. Yay! Kudos to everyone involved. As far as I'm concerned, that was the last major feature in Civilization missing from Freeciv. I definitely do enjoy the addition. That said, there are a few improvements I would like to see. First, even after establishing embassies I don't see any way to find out what alliances/treaties other nations have with each other -- yet the AI seems to know mine are. Where this becomes really annoying is when I ally with one nation, then make concessions to make peace with another nation, only to find out afterwards that they are at war with my ally. If there is a way to get that information, it's not obvious to me. A second, minor point is that the help (specifically, item #10, "Interacting with other players (Diplomacy)", under the topic "Strategies and Tactics") needs to be updated to reflect that you can now do diplomacy with the AI. (I've created a patch to do that -- I've requested a RT login and will be submitting the ticket when I get it.) I also do wonder if "Diplomacy" should be a seperate topic, since that section is more about explaining the mechanics of gameplay than optimizing strategies. Third, there is something a little bit sickening about getting Electricity in the third century and Industrialization in the sixth. This far from reality definitely makes Freeciv more of a game than a simulation. There is nothing wrong with that, and I know I can retard the tech research through server settings, but I kind of would like to see more disasters, like what was in Civ I. (I realize I'm probably in the minority on this, since that was dropped for Civ II.) Also, as in Civ I, I would make improvements stop the disasters (e.g., City Wall vs. floods, Temple vs. volcano, Granary vs. plague) -- this would also work against smallpox. One particularly perverse idea I had for a disaster would actually be a Wonder: the Tower of Babel. The effects would be to cancel all treaties (putting everyone in a state of war), prevent any diplomatic meetings, and add 1 unhappy citizen to all cities of nations that don't have it (which if I understand the mechanics correctly would prevent all "We Love the Leader" days, unless you had another happiness Wonder.) Such a powerful Wonder should probably be made obsolete fairly early, such as by Philosophy, and should have a correspondingly early prerequisite, such as Alphabet, Ceremonial Burial, or Warrior Code. (I know, Masonry would probably be more appropriate, but that's already a prerequisite for two Wonders.) That's enough for now. ++JohnWheeler __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com