Re: map contribution question
Horn Gábor <Horn.Gabor-/[email protected]>
| Newsgroups | gmane.games.freeciv.devel,gmane.games.freeciv.general |
|---|---|
| Message-ID | <1061730837.1116.39.camel@Lunar> |
Hi Mike! I mean it would be nice somehow to set a flag or dunno for a starting pos, if that is a human or an ai one. But i can imagin a partial solution too, eg to let the authoir makes comments for the map, and say 'map is for 2 people, one has a wheat at the starting, other has a food'. Oh, and a map_restart function :) As the ai startings are not that important, we can set them sg which don't interferee w/ the player ones. bye, hirisov > > ps.: one techinqual qestion :) i made a map w/ civworld. it's for duel, > > 50x50, aifill 4, spec 320, preset startiong positions. I balanced the 2 > > player island, but not all the 4. That would be very hard i think. I > > mean to provide equal circumstances in every combination the 2 player > > can get one of the 4 islands. Is it possible to define which 2 would be > > the 'player' islands? Or just w/ restarts? > > Interesting, after trying this, the answer is no. Only having X starting > positions will reduce maxplayers to X. The code in question btw is in > gamehand.c I suppose that this can be modified somehow, the question is > how. Since start positions in savegames are only used by scenarios, what > kind of rules would you like to employ? > > -mike > >