Re: Cities with no settlers/engineers
Thomas Strub <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Sep 02, 2003 at 12:54:42PM -0400, Richard Stallman wrote: > It would be nice to have a command to find cities that have > no engineers, so one could tell them by and by to build some. With F1 -> Select -> Supported units -> settlers/engineers and after that "invert selection" you have a list from cities which have no settlers. (Ok it's not perfect because it's an exclive list, it should be possible to add cities which match to different criterias) > More generally, it might be nice to be able to enter a list of > improvements and units that every city "ought" to have. Then if a > city is building coinage and is missing any of the improvements and > units in that list, the Messages window would include a message about > the city, "City FOO is building coinage and missing X, Y and Z". > These messages could be grouped all together, just before the "may > grow" messages. Nearly possible to do that with worklists. But the worklisthandling isn't that good too ... Thomas -- Thomas Strub *** eMail [email protected] jb: people are stupid, they don't want to learn.