Re: Cities with no settlers/engineers
John Wheeler <jdwheeler42-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
--- Richard Stallman <rms-mXXj517/[email protected]> wrote: > More generally, it might be nice to be able to enter > a list of > improvements and units that every city "ought" to > have. According to http://www.freeciv.org/manual/game-14.html there are specially named worklists "buildfirst" and "citypref" which are supposed to accomplish this, but I can't get them to work (in CVS); was this lost from 1.8.0? > Then if a > city is building coinage and is missing any of the > improvements and > units in that list, the Messages window would > include a message about > the city, "City FOO is building coinage and missing > X, Y and Z". > These messages could be grouped all together, just > before the "may > grow" messages. I just created ticket #5777 ( http://rt.freeciv.org/Ticket/Display.html?id=5777 ) about building Coinage when other things are available in the worklist. I think fixing this would make the above message moot. ++JohnWheeler P.S., Rich, you've got a lot of great ideas, I suggest getting a login for RT.freeciv.org so you can submit them as tickets. __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com