Re: default production
John Wheeler <jdwheeler42-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
--- "Per I. Mathisen" <[email protected]> wrote: > On Sat, 6 Sep 2003, Richard Stallman wrote: > > The default production in a new city is a combat > unit. Does anyone > > ever want to do that after the first few cities? I > never do, > > which makes this default rather unhelpful. > > [snip] > Maybe the first build code should take this into > consideration, and > suggest settlers instead of defender when you have > both enough food and > contact with no hostile civs? What I build first definitely depends on the situation in the game. With generator set to anything other than 2, I always build warriors first, because before I did that, several times my first contact with another nation was one of my cities being taken over by their horsemen. Likewise, if barbarians are not set to 0, I make sure every city has at least warriors (preferably phalanx on border cities) before the onset of barbarians. Othertimes I'll build workers, diplomats, or settlers first. Usually, what I do for defense is build a barracks in my highest production city, then build good defensive units there and ship them to other cities, and using them to escort settlers, so I already have a defensive unit the moment a city is built. The bottom line is, I think deciding what is optimal to build is too complex to hard code (of course, the AI needs to have something.) I would like to see a resurrection of buildfirst and citypref worklist functionality, with one difference: rather than having specially named worklists which then have to be changed all the time, make those flags which can be set in the worklist editor dialog. Then it would be quite simple to change what the default is when the situation changes. ++JohnWheeler __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com