a few ideas
Grégory Luguet <gregory.luguet-6ktuUTfB/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <9fbd01c388c8$bcaa4ce0$13a2b681@panpan> |
Hello, I am just another freeciv enthusiast ;-) Here are a few suggestions of mine to help non-military progress and largepox : 1=B0)This to encourage pacific relationships : - Caravans which link two nations should make money for both of them, and make a possibility of techno exchange as well (if a nation has every tech= s of the other, then it is interesting for the second only). - Allied nations could as well see a "spontaneous" tech exchange (no need for a treaty) : probability to gain a tech from friendly nation raises up= on frequency of contacts (from 1% to 20% by turn). 2=B0) I would gladly see the notion of "patriotism" in the cities : - it could be raised/decreased with happyness - riots decrease patriotism of a point/turn - patriotism could make military units stronger (ie veterans) - when a non defended city is attacked, a citizen defends it and its strength depends upon patriotism. This to discourage military strategy : - founded cities should begin with a higher level of patriotism than conquered ones. - a settler joining a conquered city should raise patriotism by a fractio= n of its native city's level. This to encourage tech race / road making : - a city farther than, say 10 turns (for a settler or an engineer depends= on the tech level) away from the closest one of the same nation would see it= s patriotism decrease by a point / 5 turns. - democracy raises patriotism, despotism decreases it. This to discourage smallpox : - the more population in the city, the more patriotism. - the more patriotism in the city, the less probable riot. - when a rioted city reaches 0 of patriotism, then it could take its independance : a new nation borns. Hoping that you'll find it interesting, Have fun with freeciv! GL