Re: Tech Tree Ends Too Soon
Horn Gábor <Horn.Gabor-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Hi! > FWIW, I hit this ALL the time. I favor long, slow games on huge maps > (y'know, you play an hour or three a night, for about a month and a half; > great fun when playing with a friend or two, when both of you have busy > schedules, but can spare small blocks of time regularly ;). I > practically never build libraries (to say nothing of SETI, etc), because > by the time I'd be ready to build them, they're already useless. Is it with default ruleset? It's hard for me to imagine that game, it might be a very huge map, or special rules, or players really close in skill. Most multiplayer games i saw got decided usually at steam/electricity, and it's not rare already at magnetism (especially duels). In the 200+ games i playted/watched i think i saw 1 when the 2 remained players did nuclear war. > > > > This seems an artificiality, in history when we have imagined that > > there is nothing left to learn we have found - in a big way !!! - that > > we were wrong. !!! Big time wrong. Was it in the nineteenth century or > > early twentieth that newtonian physics thought it was running out of > > things to learn? Then along came relativity and quantum mechanics. > > Well, sure. If you will now merely predict the next 15 centuries of > advances for us, we'll stick 'em in :P > > Most people, it seems, play shorter and quicker games, and don't get near > the end of the tech tree. I've occasionally wished for more tech > expansion, but really, I find it more fun WITHOUT it. That way, you can > get off the pay-through-the-nose-to-upgrade-units treadmill. I think if we want to change/enlarge the tech tree, another way would be add more techs into the current period, so make it more 'detailed'. Now techincal research is a bit linear, and also the wonders. Anyway with these we might move away from the 'classical' freeciv rules a lot. The basic idea of freeciv is very nice, but since the original game we saw many excellent multiplayer games which implemented better certain areas o the game. I mean eg in startcraft they created a very nice balance between differenet units, every unit there has a 'nemesis', so multiple ways available in war (unlike in freeciv, where in the most cases build strongest sea unit and some transports w/ horse+diplo is the way to fight). Wonders should be extended also, to give a real alternative to magellans + happy wonders. bye, hirisov