Re: feature request againts pubserver cheats
Thomas Strub <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Oct 08, 2003 at 01:16:40AM +0200, Horn G?bor wrote: > Hi! [...] > ends, which would restart if an other player changes the endyear. It's [...] Look at PR#3504 [...] gangbanging [...] my answer in PR#4468 was that it could be a good idea to "add" the power from teammates or allied players to a summarized power. And then you wouldn't lose that many points when you got gangbanged. > This whole thing w/ usage of fake nicks, endy cheats makes the ranking > system almost worthless imho. This unfortunatlely makes some people > cheat and ruin others game for some stupid points. Now if a good player > reaches top10/20 he usually stops playing or start a new nick as i see, > particular because the problems of the ranking system. And because now > the system 'rewards' this behaviour, they continues. With the auth-system and after than games which would be only played between players with a decent nick that problem wohnonly theneranking ht > I hope u understand i don't have problem againts the ranking system > itself (in fact i find it's mathematical idea very elegant, and surely > would be glad to see a nice and cheat-proof implementation of the > mathematical model), or the fact now i've lost some points and became a > 'worse' player. I have problem w/ the fact that a a good and balanced > game (which was REAL fun for some people) got ruined because of some > stupid points (which are neither real nor reflects much thing now as it > became a first prioirty to many players to find and exploit its > weakness). > > So in short, i'd like to ask u: > > a, do the devs care about this? Or is it just me and a few other players > who feels sad to see where pubserver's 'morale' is going to? > > b, is there a chance to implement that countdown (or any other solution) > to stop endy cheats? Yes > c, is there a chance for implement client authorization on pubservers > sometime to stop the multi-nick cheats? Auth is implemented in the cvs-version. But i don't know how it works. > d, is there a need for feedback/suggestion for rethink the ranking > system to reflect the fact of alliances/gangs? (so if 8 player kills a > good one in a gangbang the 'winner one' wouldn't get even more points > for this than if he'd do it in a duel...which would be MUCH harder and > worth of reward than a stupid gang) Most of it isn't a problem of the game. The ranking skript is external. But i think it would be helpful to store most of the diplomatic relationships in the gamelog. > I think these would be a great help to get the players again play for > fun not because of the points. This changes would help that players would play more for points than for fun ... Thomas -- Thomas Strub *** eMail [email protected] jb: people are stupid, they don't want to learn.