Re: feature request againts pubserver cheats
Jason Short <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Andy Smith wrote: > On Wed, Oct 08, 2003 at 08:29:37PM +0200, Christian Knoke wrote: > >>On Wed, Oct 08, 2003 at 10:10:20AM -0700, Paul Zastoupil wrote: >> >>>On Wed, Oct 08, 2003 at 03:49:41PM +0200, Thomas Strub wrote: >>> >>>>The 2-3 biggest players in the game should not be overvoteable. And then >>>>the problem is solved. >>>> >>>>You need a majority in active players to make the vote and a seperate >>>>majority (all) from the leading players for the result. >>> >>>Are you referring to the Freeciv Security Council? >> >>*LOL* > > > All joking aside, perhaps such a thing should be available as an > option, to determine who can declare war on who and stuff :) > > Increased reputation loss from going against the wishes of the > security council? Get put into an axis of evil and have everyone > declare war on you? > > Might be useful for those long term games mentioned earlier, where > early war is not desired. In other civ games, diplomatic victory (e.g., /endgame <player>) is possible via a planet-wide vote. If it works for /endgame, it might as well work for other commands as well... Another way to do it would be to have a reputation/karma system for *users*, and give the highest-reputation users the most weight in votes. jason