Re: new ranking calculation

Mike Kaufman <[email protected]>
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>
On Thu, Oct 09, 2003 at 10:14:17AM +0000, Per I. Mathisen wrote:
> 
> My first thought is that allies of a winning player should not be
> penalized by loss of ranking, but neither should it be possible to rise in
> rank by joining games and just opportunistically allying whoever looks
> like is going to win.

why not? Just by becoming an ally of a winner doesn't necessarily mean that
you kicked any ass. Take a look at France in WWII for example. While I
agree that 'winning' should merit points it should not be the sole or even
primary factor in deciding on those points, especially if the game is ended
by a method like endyear.

A counting of civ population might be a better indicator. Something like
MAX(population during game) - pop at end of game. lower is better.

Above all, with endyear a problem, ranking should definitely be changed
so that a score cannot be easily [arbitrarily] raised in a single turn.
 
> Eventually, we should consider setting up a separate ranking ladder for
> duel games (premade maps, maxplayer 2, diplomacy off), and also one for
> team games (registered teams).

I'm concerned about this solution. Certainly we can have different
leagues...

-mike
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