Re: new ranking calculation
Mike Kaufman <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Oct 09, 2003 at 10:14:17AM +0000, Per I. Mathisen wrote: > > My first thought is that allies of a winning player should not be > penalized by loss of ranking, but neither should it be possible to rise in > rank by joining games and just opportunistically allying whoever looks > like is going to win. why not? Just by becoming an ally of a winner doesn't necessarily mean that you kicked any ass. Take a look at France in WWII for example. While I agree that 'winning' should merit points it should not be the sole or even primary factor in deciding on those points, especially if the game is ended by a method like endyear. A counting of civ population might be a better indicator. Something like MAX(population during game) - pop at end of game. lower is better. Above all, with endyear a problem, ranking should definitely be changed so that a score cannot be easily [arbitrarily] raised in a single turn. > Eventually, we should consider setting up a separate ranking ladder for > duel games (premade maps, maxplayer 2, diplomacy off), and also one for > team games (registered teams). I'm concerned about this solution. Certainly we can have different leagues... -mike