Re: formula idea for ally counting
Horn Gábor <Horn.Gabor-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Hi! Well the r-s in this example was not due to real numbers!!! I hadn't the script when i wrote this example, i just wrote the numbers (i mean the 'he's better than X percent of players' part...and X is critical!!!) by a guess. But now i have the modified script so i can test any real game! Please provide me games which u think is good to demostrate alliances (because this scripts extends the original by handling them it doesn't alter the no alliance games' result much, just fixes them a bit. Old script doesn't recognise dead players, and counts them too.) In short: numbers weren't mean anything, just the logic. Now we can test w/ real games as the script is updated not to use simply add points but the new formula, bye, hirisov 2003-10-09, cs keltez=E9ssel 19:31-kor Jason Short ezt =EDrta: > Horn G=E1bor wrote: >=20 > > v(i)=3Dp(i) + T*(w(ally1)*s(ally1) + w(ally2)*s(ally2) +...) > >=20 > > v(A)=3D1400 > > v(B)=3D1200 + 1460*(1/20*0.1) =3D 1214.6=20 > > v(C)=3D1000 + 1460*(1*0.22) =3D 1321.2 > > v(D)=3D1100 + 1460*(0.66*0.05) =3D 1148.18 > > v(E)=3D940 + 1460*(1*0.16) =3D 1173.6 > >=20 > It is problematic that E's virtual ranking is pushed up above D's by=20 > this algorithm. You should guarantee that this doesn't happen (somehow= ). >=20