Re: new ranking calculation
Paul Zastoupil <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Oct 09, 2003 at 08:05:42PM +0200, Horn G=E1bor wrote: > Hi! >=20 > A quote from the original gamasutra article: >=20 > It is usually not a good idea to combine ratings from different game > modes. Teamplay has different objectives, and mixing scores can only > lead to confusion. Performance statistics based on simple criteria > (hits/shots, damage done vs. damage received, average lifetime) work > best, and largely avoid credit assignment issues. Rating groups of > players as a team is closer to the information needed to select player > team pairings. >=20 > (well it was for quake) >=20 > Please forget the first simply summarizing method, that's obviously not > good, was more than a probe for me (i got the doranking script yesterda= y > and it's the first time i try perl) than a solution. >=20 > I tried to shape the new formula due to mathematical base. Please let's > concentrate on extendending/fixing that. >=20 > U mentioned ELO can be extended for multi-player. I didn't say it > cannot, i said i didn't find a way to extend it to be suitable in MIXED > environment! Gamas articel also said that. Well, not to get too far out there, but does it have to be mixed? I don't have a problem if players have more than one score. (Battle.net does this for different type games, FFA, team, 1v1). > So it's a good basis, but we need a special solution here (but of cours= e > if u can point to any existing formula, that would be very good). >=20 > bye, hirisov >=20 > > Hmm. The modifications looked significant and non-mathematically-sou= nd,=20 > > although I haven't studied closely. I know that ELO can be extended = to=20 > > multi-player in a mathematically sound way (I have done this before;=20 > > http://ggz.sf.net/), but it requires going back to the original=20 > > principles and working things out from scratch. > >=20 >=20 --=20 Paul Zastoupil