Re: summary of ranking problems/questions
Thomas Strub <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Mon, Oct 20, 2003 at 02:10:03AM +0200, Horn G?bor wrote: > Hi! > > I'd like to summarize a bit the problems regarding to the ranking on > pubserver, and the solutions which i etiher know about or suggest. I > think the goal is to have a fair and representative ranking system, > which motivates all players from newbies to tops, and doesn't make them > turn away from certain type of games. The current system is based on the > ELO, and a nice one, but it has a few problems: > > 3, Players can use more nicks to cheat their ranking (only use 'primary' > in games when they're almost sure they'll win, eg againts much weaker > players). It's forbidden in every 'serious' ranking system afaik, and > usually means a ban from the system if somebody does this. [...] > > 3, It's very hard to prevent this, so i think we should aim to make it > useless. Ranking decay partly does this, but not completely. I think we > shouldn't provide info about the name of players of the ranking ports' > pregames. Only the number of them. So if a player join, he can decide if > he wanna plays or not, but cannot use the playerlist info w/o connecting > to decide what nick he use in that game. If he leaves and reconnects w/ > the same ip in a few mins, players should recognize it and could tell it > to the admin. It needs modification of the client/server code i think. > It's not a 100% protection still, but might be enough againts 90 percent > of these cheats. If somebody really wants cheat he can, i see no way to > prevent that. And i think if somebody is cought on cheating, he should > be deleted from the ranking and banned permanently from the ranking. For > this doranking script has to be changed to save more detailed data from > every game, so ranking would be recountable w/o the cheaters points (i > can do this modification if we agree). I think no serious player would > risk this. I don't like that you don't want to give information about the players who are connected. The time i wanted to get better i connected to ports where good players were or they joined to a pregame with me. And deleting a player after you found out that he has found a hole in the system isn't a good idea too. Thomas -- Thomas Strub *** eMail [email protected] jb: people are stupid, they don't want to learn.