Re: summary of ranking problems/questions
Jacky Mallett <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
I think if we make the decay rate fairly quick, say O(days), then much=20= of the incentive to have multiple nicknames will go away - in that it=20 will no longer be possible to sit at #1 for weeks without playing any=20 games, and it isn't something we necessarily want to totally=20 discourage - somebody might want a different nick for different types=20 of game, ie gen 1 vs gen2 etc. (at least, that's my excuse and i'm=20 sticking to it ;) It should also be pointed out that with the current scoring system at=20 least, the number of points from a game against weak players for=20 somebody in the top #10 can be extremely small, so again with decay,=20 there won't be much incentive. One of the current problems, as Hirisov=20= has pointed out is that the potential downside to those games far=20 excedes any gain (for the highly ranked player). Most players are fairly cognisant of who plays from which ip, which in=20= most cases is fairly consistent, although with some of the ISP's,=20 Deutsche Telekom for one, this isn't necessarily useful information. ...jacky -------------- Most people do in fact want to learn, but a surprising number of the=20 self appointed intelligensia, though they may profess otherwise, really=20= don't want them too. On Monday, October 20, 2003, at 05:17 AM, Horn G=E1bor wrote: > Hi Pille! > >> I don't like that you don't want to give information about the = players >> who are connected. The time i wanted to get better i connected to=20 >> ports >> where good players were or they joined to a pregame with me. > > True, i also did it. But you can leave the pregame if you find that = the > opponents to be too weak/strong for your taste before start, or use = irc > to manage a game of your wish. I know it's not that comfortable as it=20= > is > now, but i think it'd make multi nicks much useless, and this migh=20 > worth > the inconvience of the ranked games (anyway i think we could keep the > playerlist info for team and duel games, as then the alliances are set > before start and maybe there it's not much sense to try to cheat this > way). Or do you have idea how to stop/prevent multi nick usage? Only = by > penalizing when discovered? I think a prevention would be better here. > >> >> And deleting a player after you found out that he has found a hole in >> the system isn't a good idea too. > > No, deleting would be after breaking and cheating the accepted rules. > If multi nick usage is forbidden and somebody does that, that's > not a find of a hole info but a cheat. If somebody finds a new > and currently unknown way to any kind of cheat, we say thank > to him and try to fix the hole imho :) We should write a page > which contains the rules of playing in the ranking, If somebody breaks > the rules, he should be banned imho. It's a usual solution in many > games, and strong penality enough to prevent most of cheat attempts > imho. > > > bye, hirisov >