Re: summary of ranking problems/questions

Mark Metson <markm-W7yTmn5oUcJWk0Htik3J/[email protected]>
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>
On Mon, 20 Oct 2003, Per I. Mathisen wrote:

> Problem: Best way to reach the top is to only fight weaker players.
> 
> This is not the kind of behaviour we want to encourage. I do not know ELO,
> but is it not possible to penalise playing too many consequtive games
> against only weaker players?

In some martial arts systems I think they tend to have it that at least in 
certain ranks - the top ranks I think - you have to beat someone of that 
higher rank to get there, or prsumably at least someone who is at the same 
rank you are in the case that there is no-one at the higher rank that you 
are trying to achieve.

I guess if the top people are absent so you cannot actually fight them 
maybe some kind of challenge+timeout could be applied so if you reach the 
rank just below them and issue a challenge to them and they do not answer 
the challenge within some reasonable period of time they default their 
title or something like that...

Of course this is a little different from a purely points-based system 
where anyone who makes mega points gets a high rank regardless of whether 
they have ever actually played against/with someone else of high rank...

-MarkM-


-- 
Got a website? Get 10,000+ hits a day FREE...
http://makemoney.knotwork.com/10000hits/
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.