Re: the 'new' city dialog": open discussion
Raimar Falke <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Mon, Dec 01, 2003 at 04:46:41PM -0600, Mike Kaufman wrote: > I'm wondering if we did a disservice to freeciv by creating the new city > dialog (the one with with multiple tabs in a notebook). > > I've found that I never open up multiple city dialog windows (on purpose). > > I've found that I've had to switch back and forth multiple times from > overview to production when creating a worklist. > > In general I've found that the old dialog was more efficient to use. > What are other people's opinion's of this? You might want to compile > the XAW client and take a look if you don't remember the old dialog. I would like to have a dialog which remember its size across games. I usually have to enlarge it to avoid too much scrolling in the production list. > I've been thinking that perhaps it might be better to open new subdialog > windows for production or CMA or happiness from buttons on the main dialog, > and these will remain open and display other city's info as you click on > other cities... On a non-windowed UI you may get parts which extend to show extra information. Like in http://moo3.quicksilver.com/cool/oct02/senate01.html and http://moo3.quicksilver.com/cool/oct02/senate02.html. I don't say that this is good or better. It is just another alternative. Raimar -- email: rf13-r/[email protected] The Software is not designed or licensed for use in on-line control equipment in hazardous environments, such as operation of nuclear facilities, aircraft navigation or control, or direct life support machines. -- Java Compiler Compiler Download and License Agreement