how to approach smallpox problem?
Lakatos Zoltán <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
=20 =20 This smallpox seems to be a problem that =20 has several solutions, but large changes in =20 rules are not possible/advantageous. =20 =20 I would like to know, what kind of =20 game balancing ideas have a real =20 chance to be accepted. =20 =20 1. server options level (map generator) (y/n) =20 2. ruleset (y/n) =20 3. source code (y/n) =20 =20 (can i find games on pubserver =20 with non-standard ruleset? or where else?) =20 =20 I think good game balance means (and Freeciv =20 is really good in it :), that =20 the strategy depends on server settings =20 and on other players. =20 Many strategies from one-city to smallpox =20 should result victory in certain =20 circumstances. =20 =20 Zolt=E1n Lakatos