how to approach smallpox problem?

Lakatos Zoltán <[email protected]>
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>
  =20
 =20
This smallpox seems to be a problem that  =20
has several solutions, but large changes in =20
rules are not possible/advantageous. =20
  =20
I would like to know, what kind of  =20
game balancing ideas have a real  =20
chance to be accepted. =20
 =20
1. server options level (map generator) (y/n) =20
2. ruleset (y/n) =20
3. source code (y/n) =20
 =20
(can i find games on pubserver  =20
with non-standard ruleset? or where else?) =20
 =20
I think good game balance means (and Freeciv =20
is really good in it :), that =20
the strategy depends on server settings =20
and on other players. =20
Many strategies from one-city to smallpox =20
should result victory in certain =20
circumstances. =20
 =20
Zolt=E1n Lakatos
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