map generation/fairness
Horn Gábor <Horn.Gabor-/[email protected]>
| Newsgroups | gmane.games.freeciv.devel,gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Hi! Hope you're not bored w/ this topic :) Maybe you know i worked on a page to check the fairness of gen2/3 maps (mainly for duels), it's under http://pubserver.freeciv.org/~hirisov/mapcheck/ . Now it's start to be usable i think, here's an example of a map checking: http://pubserver.freeciv.org/~hirisov/mapcheck/index.phtml?game=292441 This info is only showed after game is finished and processed. When the game is running, only the player and summary columns are showed from the tables, and only the last row of front statistics (to avoid give too much info for players). And of course map is hidden :) Well the important thing is if somebody wants to work on it to somehow include a similar thing in the server code (not judge every map, but to be able to do it automatically if a gen2_duel_fairmap or similar ariable set and restart the generation in case of "unfair" map), i'd glad to cooperate. Unfortunatelly i neither enough time nor C experience to do it myself, but would be hapily share the method it works. bye, hirisov