Re: destroy a city instead of taking it over?
[email protected] (Eddie Anderson)
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
"Geeslaka Geezonga" <geeslaka-tNEf+aOKuzigY/GUsVfh5AC/[email protected]> wrote: >> Is there an option setting or rule that I can modify that will allow >> me to destroy a city when I conquer it (instead of having to manage >> Ideally, when >> I conquer a city, a dialog box would open with two choices: >> 1) Raze this city >> 2) Add this city to your civilization > >Your idea is a good one, and I'd be glad to see it. >Have you tried "set killcitizen 15"? >That will make it destroy any city below size 16. >Not quite ideal, but it seems better than the current situation. This sounds promising. However, I just did a "exp killc" cmd (on the FreeCiv server) and read its output. That explanation of the "killcitizen" option sounds different from what you describe. I tried "set killc 15" in my current game of FreeCiv. Unfortunately, the FreeCiv server wouldn't allow me to change that option (because the game was already in progress). Still, I plan to try it at the beginning of my next game. However, based on the "exp" description, I'm not optimistic that it will do what I wanted. Rather, I think that the "15" in "set killcitizen 15" is a decimal representation of a 4 digit binary number ('1111'b). That '1111'b is a representation of 4 binary flag fields. Those flags specify which type of (successful) attacks will cause a city to lose 1 population (per attack). Also, that population loss may be suppressed if the city has built city walls. I know that's true for ground unit attacks. But I won't know for certain until I try "set killc 15" in a game. Thanks for the suggestion. I'll let you know if it works. Eddie