Re: Differences Using "civserver" VS "civserver -r civ1.serv"
Jason Dorje Short <[email protected]> Thu, 09 Sep 2004 13:07:17 -0400
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Ed Earl Ross wrote: > No help from the archives, but it's impractical to read all. > > When I run the following command: > > civserver > After building the first city, the view size is described by the > following matrix: > xxx > xxxxx > xxxxx > xxxxx > xxx > However, when I run the following command: > > civserver -r civ1.serv > After building the first city, the view size is illustrated by the > following matrix: > xxx > xxx > xxx > I've looked through the server settings, but cannot find any that > indicates it would change the initial view size. This is because of the init_vis_radius_sq setting in game.ruleset. > Moreover, I used XEmacs to compare the show values of both "civserver" > and "civserver -r civ2.serv," but the few differences, such as "seed" > and "randseed" do not appear to have any control over the initial view > size. It is a ruleset option, not a server setting. > In addition, there are several other differences: > * Fewer civilization names (e.g., Cornish, Dunedian, and Scottish). > * Militia instead of Warriors. > * No Coinage on the initial "Production" tab "Source Tasks." > * Horses instead of whales. > > Is it possible to use a civ1.server and get the same game as without? Look in data/civ1/*.ruleset. jason