authenticating pubservers
Mike Kaufman <[email protected]> Tue, 5 Oct 2004 20:09:01 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On the pubserver, the 1.14.99-devel servers have been moved to the S2_0 branch and will remain so until the release. Also, these servers are now authenticating. Servers at 5565, 5566 and 5572, 5573 allow guests. This means that you can log on with a username of 'guest' and you won't have to give a password. The metaserver for the 1.14.99-devel and better servers has changed. You can find it at: http://meta.freeciv.org/metaserver.phtml The meta commands have changed. /metainfo is no longer a command. In its place are the /metatopic and /metamessage commands. They work the same way. For those of you who haven't used development servers, there are few changes to the login process. You do NOT log in as the name of the player you want to play. You must log on either as a unique user or as a guest. Once you are connected, do a /list and then /take the player you want. Also there are no longer tv players. To observe a game, use the /observe command. Without arguments, the command should create a dead player if one has not already been created and attach you as an observer to that player. See: /help take, /help detach, /help allowtake, /help observe -mike PS: for the immediate future, ranking is not tied to username. Rather it is still tied to player (leader) name. Hopefully this will be remedied soon. Until then you might want to pick your leader name to be the same as your username in order to be ranked correctly.