Re: 3 city maximum? (long)
"Paul Slusarz" <kmicic-/UBDZejZ/[email protected]> Wed, 3 Nov 2004 13:50:54 -0600
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <065901c4c1de$6e2e8720$0900a8c0@Dartagnian> |
Since nobody more competent has replied, let me try. : Is anyone else like me? I play Freeciv (FC) exclusively in : single-player mode (like Civ2). Even if you don't intend on competing against other people, playing several games online is a good experience. It gives you an idea where you should be skill-wise. After that, playing single-player is like sim-city. : I have tried to play FC while managing a large empire. I have : even finished games where I've had 8, 12, or even 20 cities. But I : found that those games were more like work than fun. City manager feature was put in to address this. : To prevent that, I tried adjusting the server options. Setting : cityfactor to 6 and unhappysize to 1 prevents the AI from overwhelm- : ing my empire. However, it has a side-effect: the AI starts out : strong but eventually becomes ineffective. The problem is that the : AI continues founding more cities even when it shouldn't. Once the : AI builds its 3rd or 4th city, many of its cities get another : unhappy citizen and then fall into civil disorder. There's an option to set minimum distance between cities (citymindist or some such). Try just setting that instead. You actually mention that elsewhere in your message. What you are talking about is known smallpox vs largepox dillema. As the current rules are set up smallpox (cities of size < 4 every one or two squares) makes the best use of resources and is the way to go. On the other hand, largepox is what civilization building is all about. You may want to search through the archives (and freeciv website tutorials) to read more about this. IMO the resolution to the dillema would have been to alter the resource and production rules, so that smallpox and largepox could compete in the same games as equals. Somehow I have not seen that discussed. Paul