Re: City utilization range
"Brian Soderblom" <[email protected]> Thu, 5 May 2005 08:14:16 -0700
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
If you specify a building requirement for a unit, is the game smart enough to know if you have something in the same line but better? ie. the unit requires a Temple, but you've build a Cathedral? > -----Original Message----- > From: freeciv-bounce-0/[email protected] > [mailto:freeciv-bounce-0/[email protected]] On Behalf Of Peter Ehrlich > Sent: Thursday, May 05, 2005 3:02 AM > To: freeciv-0/[email protected] > Subject: [Freeciv] Re: City utilization range > > How about something that makes them _want_ to build cities > far apart, for ex. something bad happens when the ratio of > cities to city size gets to extreme. > > Just my 2 cents. > --Peter > > Peter Schaefer wrote: > > >Good luck, I was thinking the land tactical part of freeciv would > >benefit from more distance between cities. You'd have to > find a reason > >though for people not to play smallpox - maybe to have > buildings from > >the start. > > > >On 5/5/05, Brian Soderblom <[email protected]> wrote: > > > > > >>I'd like to change the range that a city can reach for its > workers - > >>is t= > >> > >> > >hat possible without major changes, especially to the "City > > > > > >>Map" in the Overview tab? > >>=20 > >>Ideally, I'd like to see that distance increase with city > size: size>4 > >>= > >> > >> > >=3D range 1, size>8 =3D range 2, size>16 =3D range 3, etc. I > > > > > >>suspect that would be more work tho. > >>=20 > >>Anyway, is it possible to change that range in any sort of > easy manner? > >>=20 > >> > >> > >> > > > > > > > > > > > > > >