Re: City utilization range

"Brian Soderblom" <[email protected]> Thu, 5 May 2005 08:14:16 -0700
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>
If you specify a building requirement for a unit, is the game smart enough to know if you have something in the same line but
better?  ie. the unit requires a Temple, but you've build a Cathedral? 

> -----Original Message-----
> From: freeciv-bounce-0/[email protected] 
> [mailto:freeciv-bounce-0/[email protected]] On Behalf Of Peter Ehrlich
> Sent: Thursday, May 05, 2005 3:02 AM
> To: freeciv-0/[email protected]
> Subject: [Freeciv] Re: City utilization range
> 
> How about something that makes them _want_ to build cities 
> far apart, for ex. something bad happens when the ratio of 
> cities to city size gets to extreme.
> 
> Just my 2 cents.
> --Peter
> 
> Peter Schaefer wrote:
> 
> >Good luck, I was thinking the land tactical part of freeciv would 
> >benefit from more distance between cities. You'd have to 
> find a reason 
> >though for people not to play smallpox - maybe to have 
> buildings from 
> >the start.
> >
> >On 5/5/05, Brian Soderblom <[email protected]> wrote:
> >  
> >
> >>I'd like to change the range that a city can reach for its 
> workers - 
> >>is t=
> >>    
> >>
> >hat possible without major changes, especially to the "City
> >  
> >
> >>Map" in the Overview tab?
> >>=20
> >>Ideally, I'd like to see that distance increase with city 
> size: size>4 
> >>=
> >>    
> >>
> >=3D range 1, size>8 =3D range 2, size>16 =3D range 3, etc.  I
> >  
> >
> >>suspect that would be more work tho.
> >>=20
> >>Anyway, is it possible to change that range in any sort of 
> easy manner?
> >>=20
> >>
> >>    
> >>
> >
> >
> >
> >  
> >
> 
> 
> 
>