Re: siege
"Jonadab the Unsightly One" <[email protected]> 07 Aug 2005 14:16:13 -0400
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Sam Steingold <sds-mXXj517/[email protected]> writes: > Placing an enemy city under siege should be easier: a city should > not be able to work a square that is reachable by an enemy unit in 1 > turn. this means that entering the area around the city so as to be > able to displace another player's city work should require a > declaration of war. alternatively, displacing worked squares > requires declaration of war. (squares covered by friendly units can > be worked) I think squares containing allied units can be worked, but perhaps not neutral or peaceful units, under the current rules. Regarding the other thing, do you really want your cities to face famine every time an enemy unit can reach its squares in one turn? Think for a moment about the implications of units with rather more movement points than average; a destroyer could befamine several coastal cities at once, potentially; a bomber sitting in one of your enemy's cities near your border could bring a famine on all your border cities. Then you have to consider what a couple of tanks could do in an area with some roads. Heaven forfend you build any railroad lines. -- $;=sub{$/};@;=map{my($a,$b)=($_,$;);$;=sub{$a.$b->()}} split//,"ten.thgirb\@badanoj$/ --";$\=$ ;-> ();print$/