Re: siege
Sam Steingold <sds-mXXj517/[email protected]> Sun, 07 Aug 2005 14:51:18 -0400
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Organization | disorganization |
| Message-ID | <[email protected]> |
> * Jonadab the Unsightly One <wbanqno-IrLFYxOktEFfGaWA9+OTKt-Sn5dYDs+udD6nGSXaiLjeg@public.gmane.org> [2005-08-07 14:16:13 -0400]: > > Regarding the other thing, do you really want your cities to face > famine every time an enemy unit can reach its squares in one turn? yes, I think this is reasonable. > Think for a moment about the implications of units with rather more > movement points than average; a destroyer could befamine several > coastal cities at once, potentially; a bomber sitting in one of your > enemy's cities near your border could bring a famine on all your > border cities. Then you have to consider what a couple of tanks could > do in an area with some roads. > > Heaven forfend you build any railroad lines. good point. how about banning all squares that are closer to enemy units than to out units? -- Sam Steingold (http://www.podval.org/~sds) running w2k <http://www.honestreporting.com> <http://www.jihadwatch.org/> <http://www.palestinefacts.org/> <http://www.openvotingconsortium.org/> A PC without Windows is like ice cream without ketchup.