Re: siege
Brendon Oram <yautja-wUU9E3n5/[email protected]> Mon, 08 Aug 2005 19:17:32 +1200
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Michael Kaufman wrote: > On Sun, Aug 07, 2005 at 02:51:18PM -0400, Sam Steingold wrote: > >>>* Jonadab the Unsightly One <wbanqno-IrLFYxOktEFfGaWA9+OTKt-Sn5dYDs+udD6nGSXaiLjeg@public.gmane.org> [2005-08-07 14:16:13 -0400]: >>> >> >>how about banning all squares that are closer to enemy units than to out >>units? > > > how about squares adjacent (or x tiles away) to enemy units? > > -mike I've also been annoyed how difficult it is to starve cities on Forest + River / Hills / Mountains with a cannon inside. Blockading harbours is next to impossible after submarines with no terrain bonus, fortresses or unit fortification for sea units. But I think a simple pollution-like 50% penalty (rounded down) on empty tiles adjacent to enemy units would be more reasonable. Represented by a 50% checkered red square or dashed outline on the city dialogue. Probably a good idea to not give this ability to non-combat, air and submarine units. Also only limiting it to land or sea tiles depending on the enemy unit type. (Sorry for my long absence, only 2 months of university left and I'll get back to earning my keep.)