Re: siege
Sam Steingold <sds-mXXj517/[email protected]> Fri, 12 Aug 2005 15:33:34 -0400
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Organization | disorganization |
| Message-ID | <[email protected]> |
> * Gaƫl Le Mignot <xvyboht-3fXygJ3uBMcJw0RMo7eKpN-Sn5dYDs+udD6nGSXaiLjeg@public.gmane.org> [2005-08-12 21:04:08 +0200]: > > I think we could ignore roads/rails for such computation; it makes no > sense to have a unit at the other side of the world able to prevent a > production just because it could move there. The workers of the city > probably don't even know the units does exist. How about this: to be considered, the enemy unit must be "visible" from the city in question - so that the workers in that city will know about it and fear it - thus reducing production. i.e., it must be located outside of a city on one of the squares workable from the city. -- Sam Steingold (http://www.podval.org/~sds) running w2k <http://truepeace.org> <http://www.openvotingconsortium.org/> <http://www.jihadwatch.org/> <http://ffii.org/> <http://www.iris.org.il> Live free or die.