Re: siege
Per Inge Mathisen <per-0/[email protected]> Sat, 27 Aug 2005 11:59:12 +0000 (GMT)
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Sun, 7 Aug 2005, Sam Steingold wrote: > Placing an enemy city under siege should be easier An idea: Taking a page from Moo2, there could be a rule that if an enemy military unit is is seen and in the citymap of a city, then productions are halved and you cannot buy production. Usually that will mean rapid starvation. However, then we should remove the rule that says enemy units displace city workers on a tile. This would simply the rules quite a bit, and speed up the server, since reorganizing a city every tile an enemy unit moves while in city range (as is done now) takes a lot of CPU time currently. - Per