Re: naval attacks on undefended cities
Peter Schaefer <[email protected]> Tue, 8 Nov 2005 20:20:56 +0100
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Or both reduce the chance that damage happens to the city and make it possible to bombard empty cities. On 11/8/05, Christian Knoke <[email protected]> wrote: > On Tue, Nov 08, 2005 at 11:17:02AM -0500, Sam Steingold wrote: > > > > this is all totally beyond the point, which is -- a ship should be able > > to shell an undefended city, reducing its population and/or destroying > > buildings. > > I fail to see why a city with no units should be at an advantage > > compared with a city with units. > > > > Algorithmically, we can treat an undefended city of size N as if it wer= e > > a city of size N-1 defended by a single settler unit. I think this is a > > reasonable approach. > > This will make it far too easy to conquer a weaker nation. > > Rather we can remove the population decrease in case of a successful atta= ck. > Or reduce the chance that this will happen. > > Christian > > -- > Christian Knoke * * * http://cknoke.de > * * * * * * * * * Ceterum censeo Microsoft esse dividendum. > > >