rndCiv notes
banjo <banjo-ETX6BUSDKN/[email protected]> Sat, 31 Dec 2005 02:01:57 +1300
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Hey all ok, ive tweaked the rndCiv data files, so most of the rulesets work. The new version 0.6.1 is available from... http://banjo.actrix.com/code/rndCiv/ Ive noticed that general effects aren't very general 1: Surviving effects are only supported at world range. 1: Player-ranged effects are only supported for wonders. 1: Island-ranged effects are only supported for wonders. Some flags like Tax_Bonus seem to be rejected, rndCiv drives the general effects system hard and shakes out the weaknesses. I also tried to get rndCiv to work for freeciv 2.0.99 the latest svn tarball. Oh dear, the new effects.ruleset has a bad design smell, ok it makes things harder for rndCiv, but it also will make things harder for anyone reading or writing new rulesets. Config files should be easy for people to comprehend. To find the game effect of a building or government you have to look it up in another file. And having names like... effect_empire_size_mod_0 effect_empire_size_mod_1 effect_empire_size_mod_2 effect_empire_size_mod_3 this to me is what a parser generates *after* parsing the human readable bit. -billy