Re: RFE: terrain improvement: canal
Sam Steingold <sds-mXXj517/[email protected]> Fri, 13 Jan 2006 10:25:45 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Organization | disorganization |
| Message-ID | <[email protected]> |
> * Fishpark <svfucnex77-/[email protected]> [2006-01-13 09:51:03 +0000]: > >> "attach"? >> what do you mean? > > lol that was meant to read 'attack'. You knew what I meant, of course, I did not. > it's an old wish to be able to attack river cities by moving ships > down or up the river. I don't think this is a reasonable wish. >> why? Communism is good at inefficiently mobilizing resources for >> extensive projects. Communism is bad for anything that cannot be >> sped-up by doubling the manpower. > > That's exactly what I had in mind - to be able to build large projects > quicker with Communism. Of course, the implementation (needing less > resources/turns) would be incorrect but it's the effect that > counts. It would help raise the Communism government to something > useful - at the moment it's something you don't ever use unless you > are in real dire straits. Perhaps buildings/wonders should be > classified by their labour intensity so that you can quickly build > cathedrals or space structurals using communism but not, for example, > recycling centers or space modules? if you give Communism the benefit of fast large projects, then you must disallow cathedral/temple construction under Communism, and add a production penalty (in addition to the current trade/research penalty). -- Sam Steingold (http://www.podval.org/~sds) running w2k http://www.memri.org http://ffii.org http://www.openvotingconsortium.org http://www.camera.org http://www.dhimmi.com http://www.iris.org.il Marriage is the sole cause of divorce.