Re: RFE: terrain improvement: canal
Nevin Hotson <[email protected]> Fri, 13 Jan 2006 21:24:48 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Jason Dorje Short wrote: >There would have to be good justification for a change like this. What >gameplay benefit would having canals provide? > >-jason > > > > > It can be really annoying to have a huge peninsula, or continent (Denmark, South America, Africa) to go around when you could just change two squares to canal. Depending on how large the detour was, you could halve the time for reinforcements to reach the enemy (always a good thing). -- .. And the Lord spake, saying, "First, removeth the pin from thy Holy Hand Grenade of Antioch. Second, count unto three, three being the number of the counting and the number of the counting being three. Counteth not unto four, nor unto two, excepting that thou then proceedeth directly unto three. Five is *right* out. And when thou hast counted unto three, three being the number of the counting and the number of the counting being three, lobbeth thy Holy Hand Grenade of Antioch at thy foe, and he, being naughty in My sight, shall snuff it." Nevin Hotson -----BEGIN GEEK CODE BLOCK----- Version: 3.12 GIT/M/S d s+:+ a--- C+++ UB++L+X>$ P+>+++ E W++ N+ o K+ w---- O M++>$ V- PS++ PE-- Y++ PGP+ t+ 5++ X R- tv-- b+++ DI++++>$ D+ G e->+++++$ h!>h- !r>r+++ y? ------END GEEK CODE BLOCK------ They are coming for you... -- Binary/unsupported file stripped by Ecartis -- -- Type: text/x-vcard -- File: nevin.hotson.vcf