Re: RFE: terrain improvement: canal

Sam Steingold <sds-mXXj517/[email protected]> Mon, 16 Jan 2006 19:31:23 -0500
Newsgroups gmane.games.freeciv.general
Organization disorganization
Message-ID <[email protected]>
> *  <avpubynf.t.ynjerapr-d/nV1A7MWoHMJRinhy2MfWqlmGIIWmEY-Sn5dYDs+udD6nGSXaiLjeg@public.gmane.org> [2006-01-17 10:13:50 +1000]:
>
> Why not use a string of cities?  Sea-going vessels can already move
> into a city (by entering the harbour). What if a sea-going vessel
> could move from the harbour of one city into the harbour of a city in
> an adjacent square?

this does not solve the original point: I want to collect 1/2/2 instead
of 1/2/0 from a forest by digging a canal through it.


-- 
Sam Steingold (http://www.podval.org/~sds) running w2k
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