Re: RFE: terrain improvement: canal
Sam Steingold <sds-mXXj517/[email protected]> Mon, 16 Jan 2006 19:31:23 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Organization | disorganization |
| Message-ID | <[email protected]> |
> * <avpubynf.t.ynjerapr-d/nV1A7MWoHMJRinhy2MfWqlmGIIWmEY-Sn5dYDs+udD6nGSXaiLjeg@public.gmane.org> [2006-01-17 10:13:50 +1000]: > > Why not use a string of cities? Sea-going vessels can already move > into a city (by entering the harbour). What if a sea-going vessel > could move from the harbour of one city into the harbour of a city in > an adjacent square? this does not solve the original point: I want to collect 1/2/2 instead of 1/2/0 from a forest by digging a canal through it. -- Sam Steingold (http://www.podval.org/~sds) running w2k http://pmw.org.il http://www.mideasttruth.com http://www.savegushkatif.org http://www.memri.org http://ffii.org http://www.camera.org The program isn't debugged until the last user is dead.