Re: RFE: terrain improvement: canal
Nevin Hotson <[email protected]> Mon, 16 Jan 2006 21:37:23 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Jason Dorje Short wrote: >But still... > >There would have to be good justification for a change >like this. What gameplay benefit would having canals provide? > >-jason > > > > > Maybe they could also act as an earlier, but weaker, version of Railway. -- .. And the Lord spake, saying, "First, removeth the pin from thy Holy Hand Grenade of Antioch. Second, count unto three, three being the number of the counting and the number of the counting being three. Counteth not unto four, nor unto two, excepting that thou then proceedeth directly unto three. Five is *right* out. And when thou hast counted unto three, three being the number of the counting and the number of the counting being three, lobbeth thy Holy Hand Grenade of Antioch at thy foe, and he, being naughty in My sight, shall snuff it." Nevin Hotson -----BEGIN GEEK CODE BLOCK----- Version: 3.12 GIT/M/S d s+:+ a--- C+++ UB++L+X>$ P+>+++ E W++ N+ o K+ w---- O M++>$ V- PS++ PE-- Y++ PGP+ t+ 5++ X R- tv-- b+++ DI++++>$ D+ G e->+++++$ h!>h- !r>r+++ y? ------END GEEK CODE BLOCK------ They are coming for you... -- Binary/unsupported file stripped by Ecartis -- -- Type: text/x-vcard -- File: nevin.hotson.vcf