Re: feature request: spy satellites
Fishpark <fishpark77-/[email protected]> Fri, 3 Feb 2006 22:50:45 +0000 (GMT)
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
But if the satellite moves by itself, how long will it take for the thing to cross the map? how useful would it be if it only covered your favourite battleground once every 20 turns? And if it moves all by itself, how will you profit from its visible range? units move pretty fast in freeciv (esp. on linux) so you'd lose track of the units almost as soon as the satellite flies over them... A more useful satellite would be one that you can position at will, like a air unit but without the neccessity to return to an airbase. Space units would be unreachable except by cruise missiles. I guess they'd have to have limited lifespan, only a couple turns (10? 20?) so that they wont be too powerful. How does that sound? ___________________________________________________________ Does your mail provider give you FREE antivirus protection? Get Yahoo! Mail http://uk.mail.yahoo.com