Re: [Freeciv] Fwd: Agricultural and Nomadic civs
Daniel Markstedt <[email protected]> Sun, 19 Mar 2006 16:14:34 +0900
| Newsgroups | gmane.games.freeciv.devel,gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On 2006-03-17, at 05.41, Peter Schaefer wrote: > Interesting; questions: > Humm, how would you make sure this is somewhat balanced, or, if it is > not balanced, how would you balance it? > The eternal question of game design, huh? Extensive play test I suppose. ;-) >> - Nomadic civs has the power to turn a city into a settler instantly. > > Eh, how would it get to size 1? Sounds to me tyou could only do it in > the beginning, and then it would not add something that could not be > done just as well by scouting a few turns and choosing the right spot. > Well, you'd have the power to instantly reduce unprotected and threatened cities to settlers and evacuate them to safe terrain. Especially useful since nomadic settlers are twice as fast as agricultural ones! -Daniel