Re: [Freeciv] Fwd: Agricultural and Nomadic civs

Daniel Markstedt <[email protected]> Sun, 19 Mar 2006 16:14:34 +0900
Newsgroups gmane.games.freeciv.devel,gmane.games.freeciv.general
Message-ID <[email protected]>
On 2006-03-17, at 05.41, Peter Schaefer wrote:

> Interesting; questions:
> Humm, how would you make sure this is somewhat balanced, or, if it is
> not balanced, how would you balance it?
>

The eternal question of game design, huh? Extensive play test I 
suppose. ;-)

>> - Nomadic civs has the power to turn a city into a settler instantly.
>
> Eh, how would it get to size 1? Sounds to me tyou could only do it in
> the beginning, and then it would not add something that could not be
> done just as well by scouting a few turns and choosing the right spot.
>

Well, you'd have the power to instantly reduce unprotected and 
threatened cities to settlers and evacuate them to safe terrain. 
Especially useful since nomadic settlers are twice as fast as 
agricultural ones!

-Daniel