feature request: make extra message windows more easily recognizable
Wolfram Sieber <[email protected]> Sat, 01 Jul 2006 16:45:28 +0200
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, when the extra message dialogs increase to dozens a turn, it would be nice, if their main message content could be recognized intuitively. That goal could be gained by adding a visual hint to the message. Then, the player won't need to read every single message, but instead could recognize the content of the message visually. That would support the user in getting the messages handled most quickly. e.g.: * If a building/unit cannot be build: show the building/unit icon, but crossed out in red. * If a city was conquered, a three icons sequence could be drawn: conquering unit (an arrow like this:) -> symbol of the city which was conquered. This visual message would become even more convincing if the nation flag of the conquering unit and if the city symbol would be shown including city size. - -- cheers ... Wolfram -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQFEpoqISym3Soq2FdQRAhPRAJ9dMzbiTVRGWEBBKCmEw7hcheTmRwCfRRrY E6baNy3ZbEQenxOT+XIQXAA= =cFxC -----END PGP SIGNATURE-----