mission goals / improve diplomacy

Wolfram Sieber <[email protected]> Fri, 21 Jul 2006 00:52:43 +0200
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>
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Hi,

I'm curious why the only two mission goals of civ should be to either
conquer the world or to succeed in space race. Transferred to everyday
real life behaviour, that's probably the thing most people don't like --
dominant egoists.

Hence, I was pondering on an alternative mission goal -- which could be
more real life compatible, improving the social abilities of the player.

So, what do you think about another one or two exit conditions for
freeciv, like e.g. 50 years (or turns) of world peace/non-war or
averagely e.g. 2 military units per city (i.e. no military aggregations
anywhere)?
- --
cheers ... Wolfram
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