mission goals / improve diplomacy
Wolfram Sieber <[email protected]> Fri, 21 Jul 2006 00:52:43 +0200
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, I'm curious why the only two mission goals of civ should be to either conquer the world or to succeed in space race. Transferred to everyday real life behaviour, that's probably the thing most people don't like -- dominant egoists. Hence, I was pondering on an alternative mission goal -- which could be more real life compatible, improving the social abilities of the player. So, what do you think about another one or two exit conditions for freeciv, like e.g. 50 years (or turns) of world peace/non-war or averagely e.g. 2 military units per city (i.e. no military aggregations anywhere)? - -- cheers ... Wolfram -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQFEwAk7Sym3Soq2FdQRAsyuAJ4gk7X2vvnR5bhivecfSbgDqJFv3gCdFAWc +TVpJZeCteRKR73hRj/4ytc= =keOU -----END PGP SIGNATURE-----