Re: 3.0.1

Marko Lindqvist <[email protected]> Sat, 2 Apr 2022 20:35:16 +0300
Newsgroups gmane.games.freeciv.internationalization
Message-ID <CAF6bG8fqqUCkSy0WPYTyzYPhAjX3jfAdmAAYRFos6=u5bBkrcA@mail.gmail.com>
 You beat me in pushing "Send" ...

 I'd add that if one already has updates to the translation + depends
on .po -files from files.freeciv.org, it's a good idea to provide
those translations before the freeze anyway. That way the update to
the files.freeciv.org will contain BOTH the latest English originals
and any updates to the translation.


 - ML

On Sat, 2 Apr 2022 at 20:31, Alina Lenk <[email protected]> wrote:
>
> Quite the opposite – string freeze is the point from which on the
> existing game strings, i.e. the stuff that needs translating, are no
> longer allowed to change. Any translation made after that point will
> definitely be able to make it into the release, with no risk of the
> original (English) string changing and making your translation invalid.
> (Barring very exceptional circumstances.)
>
> The final deadline for translation updates will be a lot closer to
> release; generally not more than a handful of hours before the actual
> release.
>
> ~AVL
>
> Am 02.04.2022 um 19:06 schrieb Mathias (GER, Freeciv):
> > Do I understand this correctly: the latest moment to provide new translations would be until April 7th?
> >
> > - -
> > Mathias
> >
> >> Am 20.03.2022 um 01:50 schrieb Marko Lindqvist <[email protected]>:
> >>
> >> Past couple of days I've been trying to decide when we should release
> >> 3.0.1. I think that the report about a crash bug, with fix already in
> >> review, ( https://www.hostedredmine.com/issues/943039 ) just resolved
> >> this so that we should go to release sooner rather than later. And
> >> looking my overall schedule I think that the "sooner" would be
> >> Thursday 14.4 (it's Easter weekend, so Thursday is equivalent to
> >> Friday when I usually make the releases) The string freeze would thus
> >> happen on Thursday 7.4 (00:00 EEST - 6.4 21.00 UTC)
> >>
> >>
> >> - ML
> >>
> >
>